Matrix Half-Life README (Viewable best when document maximized) **NOTE : Please turn force respawn off, this will not be a concern in later releases.** Contents : -Super Ability Listing -New Matrix Player Features -Team and class layouts -Weapon descriptions "New" Abilities/Characteristics : * Speed Burst - Player's speed is reset to 500 rather than 350 (Think Scout class in TFC). Long Jump \ \ * > Super Jump - velocity boosted in direction of viewing angle/velocity. / (if looking high, jumps high; looking straight, jumps straight) High Jump / !!!!BIND a key to use_ability in Configuration menu or in console to Super Jump!!!! * Super Aim : Character with this trait fires all weapons more accurately than the other classes. * Dodge Bullets - Player's with this ability dodge bullets unless 1 of the following conditions are met : * Player is not 'facing' bullets * Player is firing * Player is jumping / in air * Player is suseptible to a 10% chance of being hit by any bullet that he "should" dodge while standing and a 31% chance while moving. === Matrix Player Features === ______________________________________________________________________________________________ These features are features which almost every character and class in the Matrix have. These features do not vary from class to class. Each class is affected the same way by each feature. * Wall Jump : Anytime a player is facing the wall and is holding the jump key, they will bound backwards off of the wall at an angle determined by their view tilt. (At this time, Guards cannot perform this feature) * Grab Ledge : When jump near a ledge, or a box, hold down the jump button and face just above the ledge you are trying to 'climb' on to. If successful, you will be given an extra boost, enough to get you onto that ledge. For best results, hold down the jump key until you have successfully landed on desired ledge. * Health Regeneration : After being hurt, every player will immediately begin regaining their lost health. When below 100 health, regeneration happens at a faster pace than when over 100 health. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------------------------------------------------ ==== Team ==== -Class : Speed, KungFu attack strength, Health. - Ability list * Speed : Classes with Speed Burst are FAST, those without are NORMAL speed unless specified as SLOW (Speed 290). * KungFu : A player will block a percentage of KungFu attacks if his attacker is in front of him. Players cannot block KungFu attacks from the rear. A player only blocks when their kungfu 'weapon' is selected. NOTE : KungFu attack strength is not yet implemented and has no effect in the game. ------------------------------------------------------------------ **** Resistance **** -Trinity : Fast, medium k-fu, 200. - Speed Burst, Super Jump -Neo : Normal, strong k-fu, 200. - Super Jump, Dodge Bullets -Morpho : Slow, medium k-fu, 230. - Super Jump, Dodge Bullets **** Machines **** -Guard : Fast, low k-fu, 200. - Speed Burst, Super Aim -SWAT : Slow, low k-fu, 230. - Super Jump, Super Aim -Agent : Normal, strong k-fu, 200. - Super Jump, Dodge Bullets !!!! BIND a key to changeteam in Configuration menu or in console to Change Team !!!! !!!! BIND a key to changeclass in Configuration menu or in console to Change Class !!!! !!!! BIND a key to changeweapon in Configuration menu or in console to Change Weapon !!!! ------------------------------------------------------------------ ==== Weapon Selection ==== After choosing Team and Class, players are presented with a weapons' menu, where they choose their weapon layout from one of the following four categories : 1. 1 Heavy, 1 Medium, 1 Pistol 2. 2 Heavies, 1 Pistol 3. 2 Mediums, 2 Pistols 4. 1 Heavy, 2 Pistols, Prox. mine ==== Weapons List ==== Categories - Heavy : Briefcase, Tommy Gun - Medium : M16, MP5, Mini Uzi, Shotgun - Handguns : Beretta, Desert Eagle, 357 (Anaconda), SP89 Little Tweeter - Others : Proximity Mine, Razor Mine ----------------------------------------------------------------------------- Descriptions - Weapon : General (specific). Standing Accuracy. Secondary. Notes. Bullet counts. ----------------------------------------------------------------------------- - Briefcases : Fires bullets from both sides, no extra ammo available. Seconndary throws cases as bombs. After bombs are thrown, Secondary Fire detonates bombs. - Tommy Gun : Has the wildest accuracy, but very strong bullets. Weapon fire gives ultra kick back which can be both good and bad. - M-16 : Quick fire weapon. Bullets cause victim's vision to be impaired. - MP5 : Slower machine gun, but good amount of ammo. - MiniUzi : Very fast weapon. Good damage. Burns ammo quick. - Shotgun : Boomstick. Good against 'dodging' opponents. **** NOTE : Only pistols have the HEADSHOT BONUS which results in MUCH more damage. **** - 357 : Strong pistol. Bullets deny victim to super jump for 7 seconds. - DesertEagle : Strongest pistol. Head shots almost completely fatal. - Tweeter : Very quick weapon. Bullets cause victim to be knocked around physically. - Berreta : Lower damage, but higher ammo count and rate of fire allows for better opportunity for head shots. **** NOTE : Both of these weapons may be destroyed by bullets once set. **** - Prox. Mine : Once set, a proximity of about 10 feet will set off this strong explosive. - Razor Wire : Must be set in an area where the razor wire can reach (weapon will tell you otherwise). Once set, a razor wire is shot out to opposing wall. Anyone to touch this razor wire will suffer major health loss.